Writing the initial AddPictureMode script Obtaining the pixel dimensions of an image Starting with the ARFramework scene templateĪdding PlaceObject-mode with instructional UIĭetermining whether the device supports a specific AR feature Introducing Unity C# programming and the MonoBehaviour classĬhapter 3: Improving the Developer Workflow Importing the Sample assets into your own project Setting up for Android/ARCore developmentĮxploring the AR Foundation example projects from Unityīuilding the SimpleAR scene in your own project Preparing your project for AR developmentĪdding support for the Universal Render Pipeline Section 1 – Getting Started with Augmented Reality
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